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1. [STATUS] Status of CSM Items in the Winter 2010 Expansion Backlog - in Assembly Hall [original thread]
Too lazy to read all the posts to see if you have this update, but the market for ships has been simplified for ship types. These changes include advanced ships too (woot!!). One bug that I do not like is that the item review page (right hand ...
- by Tactical Miner - at 2010.11.24 05:38:00
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2. [Proposal] CCP, commit to excellence. No features left behind. - in Assembly Hall [original thread]
Not sorry that the next xPac was pushed back 2 months. Maybe CCP is starting to hear? We shall see if the next release is "ready" or excellent.
- by Tactical Miner - at 2010.11.23 06:37:00
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3. [Proposal] Faction Warfare Damage Controls - in Assembly Hall [original thread]
Originally by: Matalino Do you realize that Tech II and Tech III ships already have built in bonuses for these types of resistance built into their shield and armour resistances, and Tech I ships have a bonus like this built into their arm...
- by Tactical Miner - at 2010.11.17 04:52:00
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4. Light waves Vs, warp travel - in Assembly Hall [original thread]
Actually you have it backwards. As the star moves toward you the frequency of the light wave increases, which is a blue shift. Anyway, not that it matters, but in warp, normal spectral light would be at such high frequency we woe not be able to ...
- by Tactical Miner - at 2010.11.17 00:50:00
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5. Public beta-test of Sisi launcher tool - in Test Server Feedback [original thread]
Downloaded and received the error... Please fix the direction to repair the download from "run the repair tool in the EVE folder" to "rerun the installer program, and select 'Fix Singularity Client' located at the bottom. Thank you.
- by Tactical Miner - at 2010.11.16 06:22:00
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6. Please fix the size of the session timer - in Assembly Hall [original thread]
Didn't even realize that there was one. I just keep hitting the dock/change ship, etc until I get what I want. Timer right in the middle of the screen would be WIN!
- by Tactical Miner - at 2010.11.13 05:52:00
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7. [Proposal] Lowsec needs some ccp love too... - in Assembly Hall [original thread]
Edited by: Tactical Miner on 13/11/2010 05:45:26 You want an answer that will draw people to Lowsec? Use these ideas (+1 BTW) - However, allow for the Overlord of the section to be bribed for protection similar to CONCORD in High Sec. Use the...
- by Tactical Miner - at 2010.11.13 05:45:00
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8. Fighter Idea - in Assembly Hall [original thread]
Dust xPac 1 first person sim fighter game...
- by Tactical Miner - at 2010.11.12 03:15:00
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9. [Simple] 3D Stargate Orientation - in Assembly Hall [original thread]
Originally by: captain foivos Originally by: Tactical Miner Simple, right? Wrong. And also pointless, not only in practical game terms but also if you read the backstory. Backstory... " In order to connect two jump gates ...
- by Tactical Miner - at 2010.11.12 03:05:00
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10. Evading a war...? - in Warfare & Tactics [original thread]
This topic has come up before. IIRC (cannot find the link) players may dissolve and reform their corporation to avoid a war dec as many times as they wish. You cannot use alts to form dummy corporations to jack up the cost of a war dec. that i...
- by Tactical Miner - at 2010.11.12 02:33:00
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11. [Simple] 3D Stargate Orientation - in Assembly Hall [original thread]
I was on a long long hauling route and noticed something interesting with checking back and forth between the star map and the game UI... No matter where in three dimensional space any two stargates are linked, the stargate is ALWAYS oriented to ...
- by Tactical Miner - at 2010.11.12 02:14:00
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12. Rewarded SP - in Skill Discussions [original thread]
Originally by: Pantload Originally by: Bernard Schuyler Originally by: Pantload Originally by: Salpad Learning skillz should also be removed. Characters less than 10 months old should be fully reimbursed with SP co...
- by Tactical Miner - at 2010.11.12 00:45:00
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13. plex for pizza - in Assembly Hall [original thread]
How much more for delivery?
- by Tactical Miner - at 2010.11.12 00:32:00
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14. Mining vs Missioning - in Assembly Hall [original thread]
Originally by: Lazy Smurf Anna, I do not agree with your "post". My hour of play should be the same value as your "hour of play". Socialism is not part of EVE... Learn capitalism or learn to STFU!! Better yet, LEARN BOTH! There is ...
- by Tactical Miner - at 2010.11.12 00:29:00
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15. [Proposal] - Defencive blocking - in Assembly Hall [original thread]
It would be fun to deploy the bubble and fly right at the attackers... They lose target lock and you get to pew pew with blasters, especially if they brought something big to the fight like a carrier. Sure they can't lock, nor be attacked from t...
- by Tactical Miner - at 2010.11.12 00:21:00
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16. Most efficient skillplan - in Skill Discussions [original thread]
"Ok so I made a new Gallente character because I couldn't stand looking at my Minmatar character." Interesting choice given that everyone gets to remake their character portrait in the next xPac... No more looking at that goofy face, and you ...
- by Tactical Miner - at 2010.11.09 02:14:00
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17. Rewarded SP - in Skill Discussions [original thread]
Just to stir the thought, why not go all the way and start a real heated discussion? I've talked to others about this and they think this suggestion has grounds. However, they are more tied to the SP for mission mindset outright. Award SP for m...
- by Tactical Miner - at 2010.11.09 02:07:00
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18. Looking for RR Fit - in Ships and Modules [original thread]
EvEMon has me at 36 days to fly the Guard. I love and curse EvEMon...
- by Tactical Miner - at 2010.11.08 02:39:00
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19. Looking for RR Fit - in Ships and Modules [original thread]
I am looking to fly support and need some advice on fitting for RR... I have cap elite certificate, and fly Amarr ships. Nothing Tech II yet, but all the others from BS down. I am wondering if anyone has a RR fit for something like the Harby or...
- by Tactical Miner - at 2010.11.08 01:47:00
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20. Plex for SP? - in Skill Discussions [original thread]
Frankly I would like to see some mechanic that aids in SP progression. I did offer a post to suggest a new skill that adds free SP after learning a skill level in something. 5, 10, 15, 20, & 25% spendable SP after learning a skill. Learn a skill...
- by Tactical Miner - at 2010.11.07 03:17:00
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